![]() "Above all, we want to increase the productivity and well-being of our employees. "The idea is not to condense the working hours into four days, but rather to review our ways of doing things and our quality time invested, with the aim of working better!" Anfossi said. ![]() When asked if the development teams' workloads would instead be condensed within the four days, he provided the following: In a company blog post Eidos studio head David Anfossi answered some questions regarding the new initiative. The company said that the change is a part of its aim to improve work-life balance towards "the embodiment of the studio's values, building a healthy, creative, and sustainable work environment for our employees."īoth the Montreal and Sherbooke office locations will be officially closed on Fridays, with no further changes to working conditions or salaries as they switch to a 32-hour week. Developer Eidos has announced that its Montreal and Sherbrooke studios have implemented a four-day work week.
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