![]() The whole game is technically played in pitch darkness, but with LIDAR scanner in-hand you will gradually plot the entire system of caves. While remaining very linear Scanner Sombre gives you the grand illusion you are exploring a forgotten system of caves. Watching someone play it on YouTube would offer a very similar experience to playing it yourself, sure, there were a few random events, but it was almost a movie. The major problem with Dear Esther was that it didn’t take advantage of the genre. As a result I can assure you this review won’t contain any story spoilers. For the most part Scanner Sombre does exactly this, and it does it with a flourish. Walking simulators are about soaking in the atmosphere, analysing the story and coming away with a new experience. Fortunately with proceeding titles such as Gone Home, Brothers: A Tale of Two Sons and Her Story, using dollar to time as a metric for this genre is quickly becoming obsolete. Understandably too, many people felt ripped off when Dear Esther offered an experience less than 90 minutes long for the same price of a huge game like Terraria. The often short and tight nature of this beast often provides an avenue for increased scrutiny. As a self proclaimed enthusiast of walking simulators, it’s still easy to admit the genre has a few shortcomings.
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